Commercial Work
Here is where I shall be keeping my Commercial work. I've been working at Realtime Worlds for the last 4 years, so i am going to use that time on APB as my starting point. Some earlier works are proliferated through the Junkyard area in my Personal Work section -- mostly because they are old now, and don't represent my current abilities.
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APB - Contacts (51)
In my role as Lead Character Designer, I was tasked to create the majority of the in-game contact characters. These were the named personalities in APB to whom a player would pledge and receive their missions from. There were four organisations. On the enforcement side, we had the Praetorians and the Prentiss Tigers; on the Criminal side we had the G-Kings and the Bloodroses. -
APB - Preset Clothing Outfits (97)
APB needed a library of Preset clothing assets for the players to use. Many would opt to create their own, but for those players that wanted action alone, or simply felt themselves unable to create cool looks for themselves, the preset clothing was there to enable them to access cool clothing whenever they needed them. Working with the concept team, we created a lot of symbols in the in-game symbol editor, and with this wealth of imagery I was able to put together the outfits you see here. Many of them can be considered somewhat larger than life. But that's video games for you. :) -
APB Symbols (28)
When I was managing the preset process, the team and myself generated almost 2000 unique symbols. Of course, not all of these were great. Many were effects and text content, and the like. What follows, however, are some of the ones we kept in a folder entitled "Keepers". -
APB - Preset Vehicles (57)
I was so busy with the contacts and clothing presets on APB, that I didn't really get time to work on many vehicle skins. Nonetheless here are some of the ones I did make. -
APB Misc and Marketing. (47)
I worked on a lot of poses and renders for marketing purposes, and also did some personal experimentation with the customisation studios, just to see how far I could push them. Here are some of my resulting images. A full res render of the first image can be downloaded from here: -
APB - Props (77)
Work created by prop team and by outsourcing company, Nikitova, during my time as Outsource/Prop Manager

