Bad Guy - Random Generator
Here we have the experimentation for a character randomiser, initially built in Unity, now ported to UE4 (complete with a custom-built toon shader. There's something about these little guys that makes me smile quite a bit. It's a bit like being in a toy store or a candy shop. As each variation occurs, interesting results occur. In the earlier shots you can see the female variants starting to appear. These will be ported to UE4 soon. :)
Violet Bengtsdotta: Yeti Hunter
A while back I had a go at a competition Mixamo were running on Polycount. They'd just released their auto-rigging tool, and thanks to this I learned that there's no substitute (yet) for rigging something yourself. Results weren't bad. But not great either IMO. In essence, this one was all about the costume. I'd just upgraded my PC and wanted to hit ZBrush, hard. 68million polys and 90+ subtools later, and Violet was complete. Plus she carries my favourite rifle ever: the Walther 2000. So pretty.
Dead Rising 2 Fan Art
I love Dead Rising 2; it's probably one of the best co-op experiences I've ever played, purely for the overall ridiculousness of it all. One of my favourite factors of the game is the inclusion of 'psychos': characters brought to the end of their sanity by the zombie outbreak plaguing Fortune City. Each of them has taken their role, be it mall cop, or child's entertainer, to an extreme and weaponry themselves using DIY, A-Team style upgrades. For my tribute to this, I thought the classic ventriloquist would be fun, and I decided to add a little salsa-dancer into the mix. What we end up with is... well, my interpretation of a psycho, and one I reckon wouldn't look out of place at all in DR2.
Lara Croft Fan ART
I like Tomb Raider. So I made my version of Lara Croft. The eagle-eyed, of you out there would spot the upside-down braid, which I decided is what you'd end up with if you had to braid your own hair in a jungle without a mirror. That's my excuse, and I'm sticking to it. I wanted my version to be true to the original Lara design - which is to say, curvaceous - but i wanted her to feel 'real'. Lara is a formidable athlete, and so I wanted mine to feel the same. Soft yet strong.